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BIO

I am a graduated Software Engineer/Game Programmer from Media Design School, Auckland NZ. I am passionate about developing games on multiple platforms and collaborating with groups to create engaging and unique video games. Check out some of my games in the section below!

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GAME DEVELOPMENT PROJECTS

Here are a few of my game projects which I have worked on. Feel free to download and play these games!

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MECHALOPOLIS

Final Year Game Production (Unity)

Mechalopolis is a unique Resource Management/Tower Defense game where you control a fortress on massive mechanical legs. Collect resources, fight waves of alien enemies and get your fortress to safety!

In Development
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SCALLYWAGS!

Game Prototype (Unity)

Scallywags! is a third-person couch co-op pirate game where up to four players partake in controlling and sailing a pirate ship to plunder gold from enemy (or friendly) ships!

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ANATHEMA

Game Prototype (Unity)

Anathema is a futuristic 3D turn-based strategy game with a twist. Rather than depending on percentage based chance for hitting or getting hit by enemies, you take direct control of aiming, shooting and other tactical options!

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CLOSURE

Game Prototype (Unreal Engine)

Closure is a narrative based 3D game which focuses on the bond between a father and his child. Explore their favorite park and relive fond memories they have shared together in this heartwarming game

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FLYTRAP

Game Prototype (GameMaker Studio 2)

Flytrap is a 2D platformer where you control Hank, a cute but hungry venus flytrap who is on a mission to explore the world outside his balcony. Find evolution seeds and avoid (or eat!) enemies to guide Hank through his journey!

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DRUNKEN KNIGHT IN HELL

Game Prototype (Unreal)

Drunken Knight in Hell is an isometric fighting game where you control Henry to fight his Sins in hell. Our first project in Unreal Engine, using free AAA quality assets (Paragon)

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